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	<title>ronny.haryan.to &#187; Personal</title>
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	<link>http://ronny.haryan.to</link>
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		<item>
		<title>Today, I died&#8230;</title>
		<link>http://ronny.haryan.to/archives/2006/09/10/today-i-died/</link>
		<comments>http://ronny.haryan.to/archives/2006/09/10/today-i-died/#comments</comments>
		<pubDate>Sun, 10 Sep 2006 07:19:48 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2006/09/10/today-i-died/</guid>
		<description><![CDATA[&#8230;and I was reborn as a new man.]]></description>
			<content:encoded><![CDATA[<p>&#8230;and I was reborn as a new man.</p>
]]></content:encoded>
			<wfw:commentRss>http://ronny.haryan.to/archives/2006/09/10/today-i-died/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Happy Father&#8217;s Day</title>
		<link>http://ronny.haryan.to/archives/2006/06/19/happy-fathers-day/</link>
		<comments>http://ronny.haryan.to/archives/2006/06/19/happy-fathers-day/#comments</comments>
		<pubDate>Mon, 19 Jun 2006 12:31:37 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2006/06/19/happy-fathers-day/</guid>
		<description><![CDATA[Happy Father&#8217;s Day, Dad! I can never ask for a better father than you. Thank you for raising me the way you did, for being there always, and being my hero. I love you.]]></description>
			<content:encoded><![CDATA[<p><a href="http://postsecret.blogspot.com/" class="noborder"><img src="/wp-content/uploads/2006/06/1and2.jpg" alt="dad's turtles" /></a></p>

<p>Happy Father&#8217;s Day, Dad! I can never ask for a better father than you. Thank you for raising me the way you did, for being there always, and being my hero. I love you.</p>
]]></content:encoded>
			<wfw:commentRss>http://ronny.haryan.to/archives/2006/06/19/happy-fathers-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>set_status(:away)</title>
		<link>http://ronny.haryan.to/archives/2006/05/20/away/</link>
		<comments>http://ronny.haryan.to/archives/2006/05/20/away/#comments</comments>
		<pubDate>Sat, 20 May 2006 06:41:46 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Planet Terasi]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2006/05/20/away/</guid>
		<description><![CDATA[Sorry, I&#8217;ve been really busy. There are so many things in my personal life that are changing for the past couple of months, and I&#8217;m struggling just to keep up. I&#8217;m not planning on abandoning my online life, it&#8217;s just that I need some time off from blogs, mailing lists, etc. Once everything is settled [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry, I&#8217;ve been really busy.</p>

<p>There are so many things in my personal life that are changing for the past couple of months, and I&#8217;m struggling just to keep up. I&#8217;m not planning on abandoning my online life, it&#8217;s just that I need some time off from blogs, mailing lists, etc. Once everything is settled I should be back online. Hopefully soon.</p>

<p>For everyone that has sent in their requests to be included in <a href="http://planet.terasi.net/">Planet Terasi</a>, please bear with me, I will review them as soon as I&#8217;m able to do so.</p>

<p>I still read my emails, it&#8217;s just that I might not be able to reply to all of them. I&#8217;m sorry.</p>

<p>I&#8217;m signing off for now. Don&#8217;t go too far. I&#8217;ll see you soon!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Bit of Update</title>
		<link>http://ronny.haryan.to/archives/2005/10/01/a-bit-of-update/</link>
		<comments>http://ronny.haryan.to/archives/2005/10/01/a-bit-of-update/#comments</comments>
		<pubDate>Sat, 01 Oct 2005 07:42:41 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Planet Terasi]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/?p=81</guid>
		<description><![CDATA[My project is about &#8220;context-aware smart homes to support independent living&#8221;. I&#8217;m very busy with my project, probably until January or February, so I&#8217;m not sure if I will have the time and energy to write in this blog during that time, I apologise in advance for lack of updates. Just a clarification if you [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://ronny.haryan.to/archives/2005/08/04/blog-as-research-aid/">My project</a> is about &#8220;context-aware smart homes to support independent living&#8221;.</li>
<li>I&#8217;m very busy with my project, probably until January or February, so I&#8217;m not sure if I will have the time and energy to write in this blog during that time, I apologise in advance for lack of updates.</li>
<li>Just a clarification if you happen to pick up the October 2005 issue of <a href="http://www.infolinux.web.id">InfoLINUX</a>, I&#8217;m <em>not</em> the founder of <a href="http://linux.or.id">linux.or.id</a>, I was just one of the first volunteers who eventually maintain the mailing lists, website, emails, DNS and almost everything else until today. I&#8217;m not sure how linux.or.id started, actually, I think it was <a href="http://aksi.mdamt.net/">MDAMT</a> who started it and announced it to the <del datetime="2005-10-01T10:28:33+00:00">(now defunct)</del> pau-mikro list.</li>
<li><a href="http://gombal.blogdrive.com">Kéré Kêmplu</a> sent me his creation of a logo for <a href="http://planet.terasi.net">Planet Terasi</a>, I&#8217;ll put it in Planet Terasi <em>as soon as possible</em>&trade;.</li>
<li>Summer is coming soon to Sydney. Barbecues and beaches&#8230; and.. what? What project? Oh, right. Never mind.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ronny.haryan.to/archives/2005/10/01/a-bit-of-update/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Away For 3 Weeks</title>
		<link>http://ronny.haryan.to/archives/2005/08/15/away-for-3-weeks/</link>
		<comments>http://ronny.haryan.to/archives/2005/08/15/away-for-3-weeks/#comments</comments>
		<pubDate>Mon, 15 Aug 2005 13:36:58 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2005/08/15/away-for-3-weeks/</guid>
		<description><![CDATA[I&#8217;ll be away for about three weeks from 17 Aug to 10 Sept. I will be in Jakarta and mostly Lampung for the whole time. I will have access to my emails, I will do my best to check them at least once a day, but no guarantees, since I will be rather busy anyway. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be away for about three weeks from 17 Aug to 10 Sept. I will be in Jakarta and mostly Lampung for the whole time. I will have access to <a href="/contact">my emails</a>, I will do my best to check them at least once a day, but no guarantees, since I will be rather busy anyway. So, anything not urgent and not related to my research project will have to wait until I get back. Thanks.</p>

<p><strong>Update</strong>: I&#8217;m back!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Blog as Research Aid</title>
		<link>http://ronny.haryan.to/archives/2005/08/04/blog-as-research-aid/</link>
		<comments>http://ronny.haryan.to/archives/2005/08/04/blog-as-research-aid/#comments</comments>
		<pubDate>Thu, 04 Aug 2005 08:08:30 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Mobile Applications]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/?p=77</guid>
		<description><![CDATA[I&#8217;m working on a school project this semester. The first half of the project is mostly literature review to get some background about the project topic, identify any open issues and try to propose a solution or research to be implemented on the second half of the project. The project topic is, tentatively, Context-Aware Mobile [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on a school project this semester. The first half of the project is mostly literature review to get some background about the project topic, identify any open issues and try to propose a solution or research to be implemented on the second half of the project. The project topic is, tentatively, Context-Aware Mobile Applications. I will have implemented a working prototype by the end of this semester (around end of November).</p>

<p>The subject coordinator (not my project supervisor) mentioned that one of her students uses blog as a research aid. The student posts his annotations for the literatures as he reviews them. Towards the end he will then use these annotations to summarize, analyze and write a nice report. This seems like an excellent idea. The notes become available from anywhere with internet access, and it is shared with people so they can give comments and/or have discussion about it. An example of such blog is <a href="http://www.iclouds.net">iclouds</a> (choose &#8220;Literatures Reviewed&#8221; category).</p>

<p>I will probably do the same for my project, for literature reviews as well as progress on the project itself. I&#8217;m hoping to post as much as I can about the project as soon as I have the permission from my supervisor. I can only say that I will most likely be developing a mobile application that runs on mobile devices like a PDA, it will most likely be using the .NET Compact Framework since most powerful PDAs or smart phones nowadays use Windows Mobile as the OS, and from what I heard .NET CF is actually not that bad even though it&#8217;s from Microsoft. So I&#8217;ll definitely be doing something different this time.</p>

<p><strong>Update</strong>: Found <a href="http://www.ubiquitouscomputing.org/">another blog</a> that is used to record progress for research, coincidentally the topic is very similar to what I&#8217;m interested in.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rock Climbing</title>
		<link>http://ronny.haryan.to/archives/2005/04/24/rock-climbing/</link>
		<comments>http://ronny.haryan.to/archives/2005/04/24/rock-climbing/#comments</comments>
		<pubDate>Sun, 24 Apr 2005 12:04:04 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2005/04/24/rock-climbing/</guid>
		<description><![CDATA[I tried indoor rock climbing today. And it was really fun. Too bad I was not in a top notch shape, so it was harder for me to climb compared to my friends. My arms are really sore now, couldn&#8217;t lift a spoon or hold a pen properly. But I will definitely try rock climbing [...]]]></description>
			<content:encoded><![CDATA[<p>I tried indoor rock climbing today. And it was really fun. Too bad I was not in a top notch shape, so it was harder for me to climb compared to my friends. My arms are really sore now, couldn&#8217;t lift a spoon or hold a pen properly. But I will definitely try rock climbing again.</p>

<p>Today I learned <em>basic</em> safety for rock climbing, how to wear and adjust the harness, how to use the clips, what a belayer is, etc. I&#8217;ll probably get a book in getting started in rock climbing.</p>

<p>Like they said, life is short, we should &#8220;play&#8221; more. Next up, winter deep sea fishing in July. *crossing fingers*</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Back in Sydney</title>
		<link>http://ronny.haryan.to/archives/2005/02/28/back-in-sydney/</link>
		<comments>http://ronny.haryan.to/archives/2005/02/28/back-in-sydney/#comments</comments>
		<pubDate>Mon, 28 Feb 2005 00:39:04 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2005/02/28/back-in-sydney/</guid>
		<description><![CDATA[So I&#8217;ve been back in Sydney for one week now. It&#8217;s nice to be able to scratch some pending items off my todo list, after all I am the Great Procrastinator&#8482;. Anyway, upgrading my Gentoo system at home took about 2 days (yeah yeah I&#8217;ve heard all Gentoo jokes), because the system had been offline [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been back in Sydney for one week now. It&#8217;s nice to be able to scratch some pending items off my todo list, after all I <em>am</em> the Great Procrastinator&trade;. Anyway, upgrading my Gentoo system at home took about 2 days (yeah yeah I&#8217;ve heard all Gentoo jokes), because the system had been offline for almost two months. Kernel 2.6.10, Gnome 2.8.3, new KDE (I don&#8217;t bother checking the version), new Evolution, new Gaim, etc. Got a few glitches here and there, but nothing major. About 1 GB of total download.</p>

<p>I got a chance to upgrade this blog&#8217;s <a href="http://wordpress.org">WP</a> installation to latest version 1.5. <del datetime="2005-04-01">But I&#8217;m still working on the theme, waiting for inspiration.</del></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Difference Between Winners and Losers</title>
		<link>http://ronny.haryan.to/archives/2004/11/25/the-difference-between-winners-and-losers/</link>
		<comments>http://ronny.haryan.to/archives/2004/11/25/the-difference-between-winners-and-losers/#comments</comments>
		<pubDate>Thu, 25 Nov 2004 11:14:14 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2004/11/25/the-difference-between-winners-and-losers/</guid>
		<description><![CDATA[Dr. Phil: Winners do things that losers won't. Source unknown: Winners make commitments Losers make promises Winners go through a problem Losers go around it, never get past it Winners say, "Let's find out" Losers say, "Nobody knows" Winners always have a plan Losers always have an excuse Winners say "There's a better way" Losers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.drphil.com/">Dr. Phil</a>:</p>

<blockquote><pre>
Winners do things that losers won't.
</pre></blockquote>

<p>Source unknown:</p>

<blockquote><pre>
Winners make commitments
Losers make promises

Winners go through a problem
Losers go around it, never get past it

Winners say, "Let's find out"
Losers say, "Nobody knows"

Winners always have a plan
Losers always have an excuse

Winners say "There's a better way"
Losers say, "It's the way it's always been done"

Winners are always involved in the answer
Losers are always part of the problem

Winners know there is still much to learn
Losers want to be considered an expert
before knowing how little is known

Winners learn from their mistakes
Losers learn only not to make mistakes
by not trying anything different
</pre></blockquote>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Self Improvement with Mahjong Solitaire</title>
		<link>http://ronny.haryan.to/archives/2004/11/18/self-improvement-with-mahjong-solitaire/</link>
		<comments>http://ronny.haryan.to/archives/2004/11/18/self-improvement-with-mahjong-solitaire/#comments</comments>
		<pubDate>Thu, 18 Nov 2004 04:38:15 +0000</pubDate>
		<dc:creator>ronny</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://ronny.haryan.to/archives/2004/11/18/self-improvement-with-mahjong-solitaire/</guid>
		<description><![CDATA[&#8220;Mahjong???&#8221;, you said. In general, there are two kinds of Mahjong game: the more popular four-player game Mahjong and the one-player Mahjong Solitaire. The original Mahjong game is a gambling game which is very popular in Hong Kong and in most Asian countries. I&#8217;m not interested in the original Mahjong game, personally I think there [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Mahjong???&#8221;, you said.</p>

<p>In general, there are two kinds of Mahjong game: the more popular
four-player game <a href="http://en.wikipedia.org/wiki/Mahjong">Mahjong</a> and the
one-player <a href="http://en.wikipedia.org/wiki/Mahjong_Solitaire">Mahjong
Solitaire</a>. The original
Mahjong game is a gambling game which is very popular in Hong Kong and in
most Asian countries. I&#8217;m not interested in the original Mahjong game,
personally I think there are just too many rules for it to be fun to play
without gambling, as I&#8217;m not into gambling. Mahjong Solitaire, on the other
hand, is simple yet intriguing. The version I play is <a href="http://www.gnome.org/projects/gnome-games/">GNOME
Mahjongg</a>. You can find other
versions and an explanation on how to play the game in the <a href="http://en.wikipedia.org/wiki/Mahjong_Solitaire">Wikipedia
article for Mahjong
Solitaire</a>.</p>

<p><span id="more-26"></span></p>

<p>The object of the Mahjong Solitaire game is to remove all matching tiles
from the stack in a particular manner as fast as possible. After playing
this game for several years, my observation is that in order to be
successful in this game you have to have several characteristics that, I
believe, map to the characteristics needed to survive in real life. In other
words, the characteristics required to play the game successfully are the
characteristics that can be trained by playing the game successfully.</p>

<ul>
<li><strong>Focus and concentration</strong>. It is very <em>crucial</em> to focus and give your
100% attention and concentration to the game, when your mind wanders, even
for a second, it will cost you a lot of time to refocus. In real life it
is often inevitable to have distractions and disturbance, nothing is paper
perfect. For people who are easily distracted or who have difficulty
focusing, it can be frustrating and exhausting to keep refocusing,
especially under pressure.</li>
<li><strong>Fast (re)action and quick thinking</strong>. Time is the most important factor
in the game, so it is imperative to be fast. The <em>mind</em> and the <em>body</em>
must work in unison and in a timely fashion. Fast reaction means making
the correct decision given the current situation as the result of previous
(potentially irreversible) decisions. In real life we encounter many
situations which require fast reaction and quick thinking every day, sometimes
forcing us to &#8220;make do&#8221; with whatever is available.</li>
<li><strong>Strategy, habit, trial and error</strong>. It is impossible to instantly
understand something really well. The game must be played over and over by
means of trial and error to develop a sense of habit in the movements. It
forces you to learn to judge which decisions are right and make a habit
out of it. Mistakes are incentives to be better as well as an important
and inevitable part of learning, it is not a bad thing at all. By
developing a good habit, you are in essence learning about the strategy on
how to play the game well. In real life, almost all of the successful
people started from the bottom of the ladder, they understand &#8220;the game&#8221;
well by understanding how everything works. This understanding in turn
allows them to develop better strategy in order for them to be successful.</li>
<li><strong>Look-ahead</strong>. Very often you will be required to picture your movements
several steps ahead. The game might look playable now, but if you don&#8217;t
look ahead and you make the wrong move then the game could end with no
solutions. Looking ahead also provides a plan of actions, so the series of
actions could be carried out quickly in order. In real life we often find
out that long term solutions are always ideal than any short term
solutions, however, it is not always practical to implement long term
solutions to time critical problems, so a short-term workaround every now
and then could be justified.</li>
<li><strong>Good eye and good memory</strong>. Some of the Chinese characters depicted on
the pieces look quite similar, especially when you have to quickly scan
many pieces over and over. I can&#8217;t read Chinese characters, I only know
some of them, but they are still foreign to me, this makes it even harder
for me. It is important to be able to distinguish all the pieces
correctly, and often memorize where you last saw &#8220;that piece&#8221;. In real
life we often overlook important pieces of information or clues about a
certain problem that are right before our eyes. We are often required to
be critical and question everything.</li>
<li><strong>Get the big picture</strong>. You must always maintain a good overview of the
whole board, end-to-end, from the very start of the game. You need to keep
track of all your &#8220;assets or resources&#8221; (the pieces), know where they are
and when to use them. It is overwhelming at first when you start the game
because you have so many pieces, but I see it as full of potential because
my options are usually broader. Once the pieces are removed then the
options are starting to lessen, but it won&#8217;t be as hard to maintain the
overview of the whole board. In real life we are often expected to have
multiple perspectives depending on the situations, and knowing when to
apply the perspectives.</li>
<li><strong>Staying calm under pressure</strong>. When we panic, we tend to make erroneous
decisions. I usually don&#8217;t look at the current game time while I&#8217;m playing
because it puts a bit of pressure on me if I do. But in real life it is
often not possible to avoid pressure. Thinking about the pressure itself
too much often cause loss of valuable time and is unnecessary, it won&#8217;t
help solving the problem. Confidence can also help greatly with staying
calm.</li>
<li><strong>Motivation, patience and persistence</strong>. This game took me quite a while
to get the hang of it. I wouldn&#8217;t recommend playing this game (or any
game) for 24 hours straight, of course, that would be idiotic. Having the
right motivation (e.g. to be better, prove to yourself that you can, etc.
what have you) provides the justification to your persistence,
perseverance and patience. Being persistent means to keep trying and not
to give up easily. And it takes a lot of patience to do that. In real life
we know the saying &#8220;practice makes perfect&#8221; too well.</li>
<li><strong>Instinct and faith</strong>. &#8220;But how do I know if I made the right decisison?
How do I know it&#8217;s going to work out?&#8221; In any time-critical game, such as
Mahjong Solitaire, you don&#8217;t know what will happen and you have to rely on
your instincts that you&#8217;re making the right decisions. Your instincts will
develop better when you are rewarded by your achievements to certain
levels of expectations. The key to building faith is positive
reinforcements. Blindly making decisions is foolish and will not get you
anywhere in the game. The same goes for real life, in business
investments, for example, having a good instinct often means excercising
good judgments and making informed decisions, not blindly following
unreliable information or rolling the dice.</li>
<li><strong>Knowing when you made mistakes</strong>. Once in a while we identify that we
have made a mistake. As I mentioned previously, mistake is not necessarily
a bad thing (in the long run). It is important to quickly identify that we
have made a mistake and react accordingly to rectify the mistake and make
amends. GNOME Mahjongg provides an Undo facility, so I could quickly press
Undo and make another move when I change my mind. There is no penalty for
Undo in GNOME Mahjongg other than the loss of time when doing the Undo. An
Undo button for real life is wishful thinking. But the point is that we
could identify that we have made a mistake and correct it.</li>
<li><strong>Knowing when to get help</strong>. Another facility
provided by GNOME Mahjongg is Hint. The next possible matching pair of
pieces flash for a couple of seconds when the Hint button is pressed. It
is meant as a last resort when you&#8217;re stuck. This doesn&#8217;t come free,
however, a 1 minute penalty is applied every time Hint is given. Enough to
deter cheating. The main purpose is to allow you to still finish the game.
Even though we can&#8217;t finish first (or in the top ten) we still want to
finish the &#8220;race&#8221;. In real life sometimes we need to rely on the help of
others, even if it means we&#8217;re losing a little bit of our pride by asking
for help, it is sometimes just a minor trade-off compared to achieving the
main goal. And sometimes the <em>real</em> main goal itself is not what we think
it is (e.g. best times vs. finishing the game).</li>
</ul>

<p>I believe that Mahjong Solitaire was designed for fun and the self
improvement aspects of it is just an unexpected positive side effect. If it
were designed for self improvement it would have required other equally
important characteristics as well such as communications and team work. But
in any case don&#8217;t let my analysis intimidates you in any way such that it
takes the fun out of it. When you play, just play for fun, don&#8217;t think about
this stuff, it will come to you sooner or later. If you haven&#8217;t tried
playing Mahjong Solitaire, you&#8217;re missing something fun.</p>

<p>My personal best so far is 3 minutes and 8 seconds, and the tenth best is
3:29. I don&#8217;t have a frame of reference to compare to, so I don&#8217;t know if
that&#8217;s a good personal best. I find that almost everytime I play I could
put myself in the top ten list, but it is extremely hard to break the 3:10
barrier. I guess like most other games a little luck is needed. What&#8217;s
your personal best? Or maybe you have a few tips that you&#8217;d like to share
with us? Please post in the comments below.</p>
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